![]() Yes, iRO is not so reliable, what you showed is a nerf very appreciable, but the question is about the restart time from the status, maybe you Rytech should open another issue to tell that the skill is taregeted and has changed a few. ![]() ![]() With a cooldown of 10 seconds and if a mage(3º class) is full int, mage will probably leave from deepsleep before he's hit again so he can hit his deepseelp against the wanderer, in this time there's a time for the others move and leave from the range of deepsleep. sc_def = 5 * int /10 with 100 int you get 50% resistance, I think there's no mage in your server as you said everyone was affeted the whole time, so your server may not be very well balanced, there's a lot of class for this, one helping another. Sc_def is the resistance you can get, tick_def is the amout is reduced in time, every status that has as case is reduced by luk in rA, but the amount reduced in configured in the config files, probably is your server it's set to a big value so it almost makes no differences but it does. Tick_def = status->int_ / 10 + status_get_lv(bl) * 65 / 1000 // Seems to be -1 sec every 10 int and -5% chance every 10 int. Originally posted by MarkZD From rA original source: Info in the iRO Wiki isnt reliable as its still saying its ground targeted (Used to be), dating back to May 2011 with no info on formula's. Deep sleep can be cancelled by the Bishop skill 'Lauda Ramus', Sura skill 'Lion Howl' and Wanderer/Maestro skill 'Sound of Destruction'. The targets stats can lower the success rate. Deep Sleep Lullaby Changed to be self targeted. Success Chance: % Additional Info For 2011 Patch Notes. Originally posted by Rytech Deep Sleep Lullaby Fixed Cast Time: 1 second Variable Cast Time: 2 seconds Skill re-use Delay: 10 seconds Global Skill Delay: 1 second Self-target skill AoE: Level 1: 11x11 Level 2: 13x13 Level 3: 15x15 Level 4: 17x17 Level 5: 19x19 Duration: (10 + 2 * Skill Level) - ] seconds.
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