Resource depots and hunting lodges don’t have pops working in them, so warming them up isn’t necessary.Īs a new society born from the ashes of the old world, players can select maws that mold society as they see fit and provide useful bonuses and actions with certain buildings. It’s better to invest in indoor heaters for each building. ![]() Steam hubs might seem like a great technology to use, but each can potentially double your city’s coal consumption. Each death will decrease hope, so building a cemetery is a good way to mitigate such decreases.Ĭonstructing better housing with more insulation means not having to use as much coal to heat the city. In such inhospitable conditions, there’s a high chance that some of your citizens will die during the game. The factory can produce prosthetic limbs for sick pops that needed to have amputations, putting them back into the workforce. You’ll first need to build a factory that can produce them, which could take a while. They’re also used to build massive automatons capable of running a building continuously without the risk of unhappy workers. This is also a useful way of finding steam cores, which can’t be manufactured by any buildings and must be scavenged.Īs long as steam cores are available, more advanced and productive versions of resource buildings can be made. Sled teams sent out will occasionally uncover treasure troves of supplies or survivors to bring back to the city and increase your population. The surrounding tundra, referred to as Frostland, is open to exploration once a beacon has been built. The game doesn’t just take place in the city you need to manage. Having a hospital to take care of them is better in the long run as sick pops can heal and get back to work, whereas a dead pop stays dead, decreasing hope as well as your city’s economy and workforce. Whenever your workers get sick or injured, keeping them working will only make their conditions worse. ![]() Players should invest in the wall drill, which provides a virtually unlimited supply of wood. ![]() Sawmills, for example, are useful for gathering wood and clearing space to expand the city, but this is a finite resource. If you’re always reacting to new developments and crises, your city won’t last long. Always try to build with the long-term in mind and being proactive. As technology is advanced, you’ll need more and more materials to build and maintain.
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